The Game

During the summer of 2017, I journeyed to Beijing for a Stanford Graduate seminar class entitled Designing Solutions to Global Grand Challenges. The class was hosted at SCPKU, the Stanford Center at Peking University, and taught by Professor of Computer Science James Landay and Assistant Professor at CCRMA Ge Wang.

I worked with a team of Stanford and Peking University (北京大学) students to design, test, and implement a mobile application to raise awareness of dyslexia in China. We worked through the Design Thinking process to find a pressing problem within the Chinese healthcare system and ultimately propose a solution. This process included (in order) interviewing individuals, filming a concept video, creating low-fidelity prototype, and finally creating our medium-fidelity prototype. This medium-fidelity prototype of our application is available at

Mandarin dyslexia is a largely unknown or marginalized condition in China. We worked collaboratively to create a pioneering application that attempts to remove the stigma around this learning disability that affects nearly 10% of the Chinese population. The most important skill I retained from this project is how to research a new culture respectfully. At the end of the day, we had to determine how to educate the Chinese public about dyslexia without being overly didactic or culturally insensitive – which necessitated focus groups, multiple redesigns, and a clear positioning strategy. 

Though we all did equal parts in the creation of the artifacts of this project, my key contribution to the team was managing our progress. Given the short four-week time frame we had to complete this project, every moment was valuable for discussing, brainstorming, and ideating with the team. 


Concept Video


Low-Fidelity Prototype